This was on the former Wad Heaven. I think it should probably be posted here, too. Marble Zone is an old creation of mine, and one of the first things I made that multiple people actually enjoyed. Many complained about how much lag there is, but people with high-end computers tended to like it.
WARNING! This level is far laggier in Software Mode than OpenGL Mode.
I would complain about how long it is. Damn! Took me five minutes just to finish that level. Although, it's a pretty nice level. The work put into it really surprises me. I need to get back into level making.
Man, I just played it myself, to get a refresher on what it was like. It's incredibly elaborate, but it's not without its flaws. I'd fix them, but I've kind of moved beyond 1.09.4 levels.
Blahblahbal, if you could port this over to SRB2 2.0, that would be awesome. If you do, I'll take over from there, and improve upon the level's design. I would of course credit you wherever I released it (Are you on the SRB2MB?)
However, this level's design might SIGSEGV in the new version. I don't know.
Yes, I am on the SRB2MB, though I'm banned right now(it's a tempban, and it's over in about a week). I think I mentioned why I was banned in my springs thread.
OH MY GOSH. Period. This is an AMAZING level. I absolutely LOVE it. Especially the music and the loop part. May I use the music and the loop in MH? And, since this is amazing, would you like to join the MH team? I really need good level designers. And if you're not up to date for 2.0, just make the levels in 1.09.4, and I'll convert them.
Oh, I'm totally up to date. I already mentioned that I've moved beyond 2.0 levels. However, I might not be able to join the MH team because of other ongoing projects. You can use the loop, music, and textures so long as you give me credit.
Oh, sure. I heard that some people were still not up to date, so that's why I asked. And you could maybe do some small things, possibly? And if I may ask, what are you working on at the moment? We really need more members to the team, especially good level designers.
Well...I'm actually unsure. I have many more urgent projects going on. But if you want to port it and send the ported version to me, I'll update the level structure and release it with credit.
blahblahbal wrote:If you have any time at all, It'd be an honor to have you on the MH team, even if only in the slightest capacity.
Well, I have proposed ideas for the structure of the mod which you seem to like...so you could throw me in the credits as a "conceptual designer". I'm afraid I can't really do any physical work on it right now, though, as I'm very busy with my own mod, Tortured Planet.
Yeah, I saw that on the SRB2MB... It's really good, I like the level design so far(Sunshine Atoll, I believe it was?). Anyway, I'm incorporating the loop into JFZ2(I believe you gave me permission), where I am problem solving the port of the loop. Another problem I've had is the buttons... which are much more complex now.
Because SRB2 is completely different. Most 3D Sonic fangames with loops use the Blitz Sonic engine, which has a bunch of other crippling faults that'll make you grateful that SRB2 ONLY doesn't support slopes and loops.