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    Marble Zone!

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    Post by Fawfulfan Sat Jul 04, 2009 11:31 am

    This was on the former Wad Heaven. I think it should probably be posted here, too. Marble Zone is an old creation of mine, and one of the first things I made that multiple people actually enjoyed. Many complained about how much lag there is, but people with high-end computers tended to like it.

    WARNING! This level is far laggier in Software Mode than OpenGL Mode.

    DOWNLOAD

    SCREENSHOTS:
    Marble Zone! Srb20000cb1

    Marble Zone! Srb20001as7

    Marble Zone! Srb20002fu2

    Marble Zone! Srb20004ss5

    Marble Zone! Srb20005up1
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    Post by Violo Sat Jul 04, 2009 5:41 pm

    I would complain about how long it is. Damn! Took me five minutes just to finish that level. Although, it's a pretty nice level. The work put into it really surprises me.
    I need to get back into level making.
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    Post by XSpeedGodX Thu Jan 14, 2010 8:22 pm

    I like the screenys.
    It looks really fun. =P
    I'm going to play the mod right now. =)
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    Post by blahblahbal Fri Jan 15, 2010 1:27 pm

    I'm going to play it when I get home. Looks very good.
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    Post by Fawfulfan Fri Jan 15, 2010 3:09 pm

    Man, I just played it myself, to get a refresher on what it was like. It's incredibly elaborate, but it's not without its flaws. I'd fix them, but I've kind of moved beyond 1.09.4 levels.
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    Post by blahblahbal Fri Jan 15, 2010 3:12 pm

    You should port it to 2.0! Or I could do it. Check the springs I've made, I fixed them.
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    Post by Fawfulfan Fri Jan 15, 2010 3:14 pm

    Blahblahbal, if you could port this over to SRB2 2.0, that would be awesome. If you do, I'll take over from there, and improve upon the level's design. I would of course credit you wherever I released it (Are you on the SRB2MB?)

    However, this level's design might SIGSEGV in the new version. I don't know.
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    Post by blahblahbal Fri Jan 15, 2010 3:18 pm

    Yes, I am on the SRB2MB, though I'm banned right now(it's a tempban, and it's over in about a week). I think I mentioned why I was banned in my springs thread.
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    Post by blahblahbal Fri Jan 15, 2010 4:18 pm

    OH MY GOSH. Period. This is an AMAZING level. I absolutely LOVE it. Especially the music and the loop part. May I use the music and the loop in MH? And, since this is amazing, would you like to join the MH team? I really need good level designers. And if you're not up to date for 2.0, just make the levels in 1.09.4, and I'll convert them.

    All in all, I rate this level 12/10.
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    Post by Fawfulfan Fri Jan 15, 2010 4:55 pm

    Oh, I'm totally up to date. I already mentioned that I've moved beyond 2.0 levels. However, I might not be able to join the MH team because of other ongoing projects. You can use the loop, music, and textures so long as you give me credit.
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    Post by blahblahbal Fri Jan 15, 2010 5:12 pm

    Oh, sure. I heard that some people were still not up to date, so that's why I asked. And you could maybe do some small things, possibly? And if I may ask, what are you working on at the moment? We really need more members to the team, especially good level designers.
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    Post by XSpeedGodX Sat Jan 16, 2010 8:56 am

    So fawfulfan, are you going to port this wad to the 2.0?
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    Post by Fawfulfan Sat Jan 16, 2010 1:39 pm

    Well...I'm actually unsure. I have many more urgent projects going on. But if you want to port it and send the ported version to me, I'll update the level structure and release it with credit.
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    Post by blahblahbal Sat Jan 16, 2010 5:06 pm

    I'll port it. Also, if you have any time at all, It'd be an honor to have you on the MH team, even if only in the slightest capacity.
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    Post by a cat Tue Feb 09, 2010 2:54 pm

    Any news on the port yet?
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    Post by blahblahbal Tue Feb 09, 2010 2:56 pm

    Yeah, it's going along quite nicely, though I'm having a bit of trouble porting the loop portion.
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    Post by a cat Tue Feb 09, 2010 3:21 pm

    P.M me a link I could try if you want.
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    Post by Fawfulfan Wed Feb 10, 2010 11:56 am

    blahblahbal wrote:If you have any time at all, It'd be an honor to have you on the MH team, even if only in the slightest capacity.

    Well, I have proposed ideas for the structure of the mod which you seem to like...so you could throw me in the credits as a "conceptual designer". I'm afraid I can't really do any physical work on it right now, though, as I'm very busy with my own mod, Tortured Planet.
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    Post by blahblahbal Wed Feb 10, 2010 2:07 pm

    Yeah, I saw that on the SRB2MB... It's really good, I like the level design so far(Sunshine Atoll, I believe it was?). Anyway, I'm incorporating the loop into JFZ2(I believe you gave me permission), where I am problem solving the port of the loop. Another problem I've had is the buttons... which are much more complex now.
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    Post by Fawfulfan Thu Feb 11, 2010 9:28 am

    You know, I ported that loop myself in about 10 minutes. It's really not that hard.

    If you want the ported version, you can take it from the upcoming second beta of Tortured Planet--there's a loop in Act 2 of Drowned Downtown Zone.
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    Post by blahblahbal Thu Feb 11, 2010 9:53 am

    Oh, okay, sure. I'm not that good with zoom tubes, so that's probably why I'm having a bit of trouble with it.
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    Post by Fawfulfan Thu Feb 11, 2010 1:42 pm

    Yeah, they can be tricky. You just need to play around with them until they work the way you want.
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    Post by a cat Sat Feb 20, 2010 4:18 pm

    SRB2 should support loops. I am surprised they cold not figure it out. Look at all those fan games out there, they work. So why can't SRB2?
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    Post by Fawfulfan Sun Feb 21, 2010 7:47 am

    Because SRB2 is completely different. Most 3D Sonic fangames with loops use the Blitz Sonic engine, which has a bunch of other crippling faults that'll make you grateful that SRB2 ONLY doesn't support slopes and loops.
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    Post by a cat Sun Feb 21, 2010 3:52 pm

    Sonic Blitz really needs work. I just could not figure the game out.

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