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    OpenGl... is it still there?

    XSpeedGodX
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    OpenGl... is it still there? Empty OpenGl... is it still there?

    Post by XSpeedGodX Thu Jan 14, 2010 8:47 pm

    Just what the title says. Is it still there? If it is, how do I activate it. T.T
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    OpenGl... is it still there? Empty Re: OpenGl... is it still there?

    Post by Violo Thu Jan 14, 2010 9:43 pm

    SRB2 Ports List has it in there.
    Then you just open it like you did in 1.09.4 and it should work.
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    Post by XSpeedGodX Thu Jan 14, 2010 9:47 pm

    Thank you. =D
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    OpenGl... is it still there? Empty Re: OpenGl... is it still there?

    Post by Fawfulfan Fri Jan 15, 2010 7:24 am

    In fact, to play my miniature novelty mod, SRB2 Sanctaphrax, you NEED to use OpenGL or it'll SIGSEGV.
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    OpenGl... is it still there? Empty Re: OpenGl... is it still there?

    Post by blahblahbal Fri Jan 15, 2010 1:28 pm

    About that: Does OpenGL sometimes fix sigsev errors?
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    Post by Fawfulfan Fri Jan 15, 2010 2:41 pm

    Yeah, it fixes just about every rendering overflow error, which is what kills SRB2 Sanctaphrax in Software Rendering. However, you'll still get SIGSEGVs for major level deformities and stuff like that.
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    Post by blahblahbal Fri Jan 15, 2010 2:44 pm

    I might need that for JFZ1 then, as it always sigsevs in a certain place. But the funny thing is, it isn't at ALL a graphically intensive spot.
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    Post by Fawfulfan Fri Jan 15, 2010 2:46 pm

    It's not graphical intensity that's the problem; the problem is when there's a part of the level that's really, really, REALLY big.

    However, I wouldn't recommend just ignoring the error and trusting OpenGL will fix it, as most people don't use the OpenGL port. You should probably shrink the problematic sector, or at the very least lower the ceiling.
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    Post by blahblahbal Fri Jan 15, 2010 2:49 pm

    Ok, thanks. That part isn't a very wide/big part either, so I'll lower the ceiling of that part.
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    OpenGl... is it still there? Empty Re: OpenGl... is it still there?

    Post by XSpeedGodX Fri Jan 15, 2010 11:25 pm

    Wow, I never knew Open Gl prevents segservs! I thought they created segservs. O.o
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    Post by blahblahbal Wed Jan 27, 2010 3:20 pm

    It worked! I lowered the ceiling and it worked just fine.
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    Post by Fawfulfan Thu Jan 28, 2010 9:28 am

    Great! Glad to have helped.
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    Post by XSpeedGodX Mon Mar 01, 2010 6:25 pm

    Wait...which port do I download. >.<
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    Post by Fawfulfan Tue Mar 02, 2010 6:56 am

    The one that specifically says "OpenGL".
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    Post by XSpeedGodX Tue Mar 02, 2010 6:03 pm

    Can't
    find
    that
    link.......
    >.<
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    OpenGl... is it still there? Empty Re: OpenGl... is it still there?

    Post by Fawfulfan Wed Mar 03, 2010 9:50 am

    http://mb.srb2.org/showthread.php?t=30779

    OpenGl... is it still there? 2hzifrl

    If that doesn't help you, my friend, I will be downright flabbergasted.
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    OpenGl... is it still there? Empty Re: OpenGl... is it still there?

    Post by XSpeedGodX Wed Mar 03, 2010 8:48 pm

    Ok, now how do I activate Open Gl >.<
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    OpenGl... is it still there? Empty Re: OpenGl... is it still there?

    Post by SpiritCrusher Thu Mar 04, 2010 9:21 am

    Look very closely at this screenshot. You might find the information you want in the last line. In case you don't, you could always try the wiki.

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    OpenGl... is it still there? Empty Re: OpenGl... is it still there?

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