Just what the title says. Is it still there? If it is, how do I activate it. T.T
5 posters
OpenGl... is it still there?
XSpeedGodX- Frequent User
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- Post n°1
OpenGl... is it still there?
Violo- Inactive Dude
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- Post n°2
Re: OpenGl... is it still there?
SRB2 Ports List has it in there.
Then you just open it like you did in 1.09.4 and it should work.
Then you just open it like you did in 1.09.4 and it should work.
XSpeedGodX- Frequent User
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- Post n°3
Re: OpenGl... is it still there?
Thank you. =D
Fawfulfan- Administrator
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- Post n°4
Re: OpenGl... is it still there?
In fact, to play my miniature novelty mod, SRB2 Sanctaphrax, you NEED to use OpenGL or it'll SIGSEGV.
blahblahbal- Gold User
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- Post n°5
Re: OpenGl... is it still there?
About that: Does OpenGL sometimes fix sigsev errors?
Fawfulfan- Administrator
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- Post n°6
Re: OpenGl... is it still there?
Yeah, it fixes just about every rendering overflow error, which is what kills SRB2 Sanctaphrax in Software Rendering. However, you'll still get SIGSEGVs for major level deformities and stuff like that.
blahblahbal- Gold User
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- Post n°7
Re: OpenGl... is it still there?
I might need that for JFZ1 then, as it always sigsevs in a certain place. But the funny thing is, it isn't at ALL a graphically intensive spot.
Fawfulfan- Administrator
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- Post n°8
Re: OpenGl... is it still there?
It's not graphical intensity that's the problem; the problem is when there's a part of the level that's really, really, REALLY big.
However, I wouldn't recommend just ignoring the error and trusting OpenGL will fix it, as most people don't use the OpenGL port. You should probably shrink the problematic sector, or at the very least lower the ceiling.
However, I wouldn't recommend just ignoring the error and trusting OpenGL will fix it, as most people don't use the OpenGL port. You should probably shrink the problematic sector, or at the very least lower the ceiling.
blahblahbal- Gold User
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- Post n°9
Re: OpenGl... is it still there?
Ok, thanks. That part isn't a very wide/big part either, so I'll lower the ceiling of that part.
XSpeedGodX- Frequent User
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- Post n°10
Re: OpenGl... is it still there?
Wow, I never knew Open Gl prevents segservs! I thought they created segservs. O.o
blahblahbal- Gold User
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- Post n°11
Re: OpenGl... is it still there?
It worked! I lowered the ceiling and it worked just fine.
Fawfulfan- Administrator
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- Post n°12
Re: OpenGl... is it still there?
Great! Glad to have helped.
XSpeedGodX- Frequent User
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- Post n°13
Re: OpenGl... is it still there?
Wait...which port do I download. >.<
Fawfulfan- Administrator
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- Post n°14
Re: OpenGl... is it still there?
The one that specifically says "OpenGL".
XSpeedGodX- Frequent User
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- Post n°15
Re: OpenGl... is it still there?
Can't
find
that
link.......
>.<
find
that
link.......
>.<
Fawfulfan- Administrator
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- Post n°16
Re: OpenGl... is it still there?
http://mb.srb2.org/showthread.php?t=30779
If that doesn't help you, my friend, I will be downright flabbergasted.
If that doesn't help you, my friend, I will be downright flabbergasted.
XSpeedGodX- Frequent User
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- Post n°17
Re: OpenGl... is it still there?
Ok, now how do I activate Open Gl >.<
SpiritCrusher- Administrator
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Join date : 2010-02-23
- Post n°18
Re: OpenGl... is it still there?
Look very closely at this screenshot. You might find the information you want in the last line. In case you don't, you could always try the wiki.
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