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    Post by blahblahbal Thu Dec 03, 2009 9:22 am

    Ok, some of you have seen this thread on SRB2MB, WADbase, or(maybe) my proboards forum. I'm asking here as well for people who would like to join a team to create this level pack, as it's obvious I need A LOT of help. Here is what I'm asking for:

    -Music. Some custom musics would be nice.
    -Tips. For level design/custom bosses or enemies
    -Members to make certain levels. This is because I've tried to do this whole level pack, and I've just realized it would be MUCH better to do this as a team.
    -Anything else to contribute.

    PM me if you want to join, or just post something of help in this topic.
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    Post by blahblahbal Wed Dec 09, 2009 12:15 pm

    Double post for this reason: Here's the link to my WAD: http://www.mediafire.com/?t5y4gtniiom
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    Post by Fawfulfan Wed Dec 09, 2009 1:39 pm

    For future reference, you should just edit your first post, not make a new one. I'll try out the WAD, though...

    EDIT: You've certainly put a lot of work into this WAD, but it needs a bit of improvement before it's viable. Parts of the levels are kind of cramped, and you need to improve the colormaps.
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    Post by blahblahbal Wed Dec 09, 2009 2:47 pm

    fawfulfan wrote:For future reference, you should just edit your first post, not make a new one. I'll try out the WAD, though...

    EDIT: You've certainly put a lot of work into this WAD, but it needs a bit of improvement before it's viable. Parts of the levels are kind of cramped, and you need to improve the colormaps.

    How exactly should I improve the colormaps? I think #40A0FFR is a pretty good one for JFZ.
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    Post by Fawfulfan Thu Dec 10, 2009 6:12 am

    blahblahbal wrote:How exactly should I improve the colormaps? I think #40A0FFR is a pretty good one for JFZ.
    You misunderstand my criticism. The color is absolutely fine. My problem is that the colormaps bleed into sectors they shouldn't. For instance, in some areas, there is a bluish glow that extends above the water all the way to the ceiling.

    To fix this, you should always remember to tag the colormap to the water block's control sector, NOT its target sector.
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    Post by blahblahbal Thu Dec 10, 2009 8:45 am

    I'm not sure how to fix that, mainly because I do have it tagged to the control sector.
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    Post by Fawfulfan Thu Dec 10, 2009 8:51 am

    Let me ask you a question: what do you mean by it being tagged to the control sector? Do you just mean that the colormap's linedef is on the same sector as the water blocks? Or do you mean that you have given the control sector the same tag as the colormap linedef? It has to be the second one to work properly.
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    Post by blahblahbal Thu Dec 10, 2009 10:56 am

    Um, I'm not sure about which I have, cause I'm not at my computer right now, so I'll check on Saturday.

    Here is version 0.7.7:
    http://www.mediafire.com/?jyzknzdqmwt

    Test it; It has BIG problems, though. I redid the thok barrier and it messed up the whole thing(I hate Doom Builder when it does this). Right after the maze of bridges; it also has a problem with the water slide that I'm still not sure how to fix. But I've added an end to the level(map01); tell me if it's long enough. And give tips on how to improve.(nothing else but JFZ1 has been changed)
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    Post by Fawfulfan Thu Dec 10, 2009 1:39 pm

    I really don't know what's wrong with your colormaps; they look to be set up fine, but they still seem messy in the actual game.

    In general, though, JFZ1 is a complete disaster. I'd recommend redoing the whole thing...it's incredibly glitchy.
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    Post by blahblahbal Thu Dec 10, 2009 5:12 pm

    It's going to be fixed today. And I'm going to enter it in the next OLDC.

    Nevermind. I can't seem to fix it. If you want to try, here it is: http://www.mediafire.com/?ymnqzyzrz0y
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    Post by blahblahbal Wed Dec 16, 2009 11:54 am

    Hey, ok, mini bump and double post, but I've got new info on my level pack.

    So, the storyline is just for fun. FYI.

    Here it is!

    Ok, finally, the storyline:
    After Sonic & Co. escaped the Mystic Realm and descended from Blue Heaven, they all heard an evil laugh from the sky. They looked up and saw Blue Heaven falling from the sky and heading right for the Mystic Realm's doorway. Sonic rushed toward it but were blocked by Brak Eggman. As they watched the fateful collision of two lands, there was a green flash and Eggman fell. The green blur stopped moving and it became clear that it was a hedgehog. He faced Eggman and spoke: "I've had enough of your evil deeds, Eggman. Go back to where you came from." Eggman got up and tried to attack him, but he was blown to a faraway land. "Hello. I'm Ashura. What're your names?"

    And so Mystical Heavens was born...
    -------------------------------------------
    In its final state, MH will have....
    -26 acts, spread over 9 zones
    -19 unlockable acts
    -3 Match, 3 CTF, and 3 Race levels
    -Each emerald stage will be a combination of the previous zone and the next.

    Ok, here is the updated zone list, with the emerald stages after:
    Single Player/Coop
    Jadeflower - Mud Valley
    Twisted Paradise - Toxic Sanctum
    Skybound Rapids - Aquatic Temple
    Quagmire Grove - Silica Shores
    Magma Cove - Molten Freeze
    Frigid Woods - Arctic Ridge
    Skydark Gardens - Dark Plant
    Eggman Base
    Only accessible with Sonic and Ashura, if you have all the emeralds
    Rainbow Vision
    -------------------
    Match
    Green Valley
    Restricted Cavern
    Frozen Summit
    -------------------
    Race
    Midnight Lagoon
    ??????
    ??????
    -------------------
    CTF
    Nitric Lake Base
    Overgrown Ruins
    Lava Stronghold
    --------------------
    UNLOCKABLES
    Swift Mobius Zone
    Hazardous Mire Zone
    Zany Zenith Zone
    Plasma Grave Zone
    Vile Volcano Act 1-6
    Vibrant Vendetta Zone 2



    Any ideas for the names for the MP levels that are ?????????

    EDIT: Here is the version I will be entering in the next OLDC: http://www.mediafire.com/?znyo2ady22t. I just have to make a few changes.
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    Post by blahblahbal Tue Dec 22, 2009 4:34 pm

    Update!: http://www.mediafire.com/?zxjzuudkjnh. Has SRZ1 and JFZ1 completed.
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    Post by Furnardan Sun Jan 03, 2010 8:24 pm

    I'm a Piano performance major and secondary following in music composition(which I intended to major in, eventually), I've been wanting to produce a few video game-type songs lately, I'd be glad to make some music for you, free of charge, simply for the practice I need(and simply because I want to, for the fun). I have "Reason", a $800 program which is second-rate to the leading program, cubase. I can certainly produce some good game music for your levels! It's far easier than all this orchestral music I've had to go through lately at the university.

    Have any songs to show me that you'd like the music to be styled towards? I'd rather get your opinion before jumping in head-over-heels with this, incase the music doesn't fit your desire. ^^?
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    Post by blahblahbal Mon Jan 04, 2010 1:47 pm

    Uhm, sure, yeah, I definitely need some custom tunes for the pack, though I'm not exactly sure what kind of style I'm looking for. Maybe something something sort of mechanical sounding for Egg Factory, a way out tune(like outer space) for Rainbow Vision(though I might use Mystic Realm Zone's tune for that), maybe a kind of watery tune for SRZ. Other than that, I don't know yet; I'll get back to you.
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    Post by Furnardan Mon Jan 04, 2010 8:02 pm

    I definitely like what you have so far! This could certainly turn out to be a great pack, what with the effort you've put into it and all! ^^

    Ya, maby I'll just make a couple and post them here for testing, once I have them made that is. Very Happy?
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    Post by blahblahbal Fri Jan 08, 2010 1:20 pm

    New version! v0.8.1 download: http://www.mediafire.com/?wdmmnk22hqy

    JFZ has had a texture set redesign; an update to the teleporter in JFZ2 was done by sonicfreak94; a white spring made by darkbob1713.

    Also, a glitch has been found; As you may know, JFZ1 sigsevs a lot. Anyone know how to fix that? And something's gone wacky with JFZ2; it crashes upon loading.

    Green and purple springs coming soon, including diagonal versions!
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    Post by XSpeedGodX Thu Jan 14, 2010 8:45 pm

    This mod looks good, for the most part. Anyways keep going. =D



    WHY AM I ALWAYS HUNGRY!?
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    Post by blahblahbal Tue Jan 26, 2010 1:22 pm

    I have an update to the MP stages: Eggman's Elemental Island will be going in as part of MH(Sa-x is remaking it for inclusion in MH). Therefore:
    Tropical Cascades Zone
    Inferno Core Zone
    Ice Sea Zone
    Digital Universe Zone
    Night Forest Zone
    Hidden Shipwreck Zone
    Air Temple Zone
    Mystic Dimension Zone(will have PAZ textures instead of the ones shown on the EEI page)
    Pyramid Structure Zone(will be change to a desert theme)

    Are all going in MH.



    EDIT: Oh, and here are a couple of preliminary hand drawn(obviously) sprites for the snowman enemy and the snow egg:

    Snow Egg:
    Mystical Heavens Es9b94

    Snowman Enemy:
    Mystical Heavens 9jhgdy

    Sorry for the large size...
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    Post by a cat Mon Feb 22, 2010 5:00 am

    Wow they look very nice. What are there attacks?
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    Post by blahblahbal Mon Feb 22, 2010 8:39 am

    The Snow Egg fires frosty things at you to freeze you, and the snowman enemy doesn't have any attacks other than bouncing after you.

    However, I do have an update: mhv0.8.9edit: http://www.mediafire.com/?tznw0go0mwd
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    Post by a cat Mon Feb 22, 2010 1:51 pm

    Sorrybut I could not download it. The site there froze and all sorts of spam showed up. Maybe if you can link somewhere else I can try it.
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    Post by Furnardan Mon Feb 22, 2010 9:44 pm

    Okay, I have one song for you to try out, but... does it HAVE to be midi format? If that's the case, I'll have to tone it down to sound right as a midi... 3.14MB mp3 at the moment. [url= http://www.esnips.com/doc/0df0b579-a090-40df-af08-53277032a3fa/SRB2-Theme1]Song[/url]
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    Post by blahblahbal Tue Feb 23, 2010 10:44 am

    Thanks, I'll listen to it later though, because I am at school right now and esnips is blocked. When I get home I'll listen to it. And if anyone is good a t making logos, I need one for MH in the style of the Mystic Realm's logo, but with the "MYSTICAL" part slanted like \, and the "HEAVENS" part smaller and slanted like /. And it should be red, by the way.
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    Post by Fawfulfan Tue Feb 23, 2010 1:28 pm

    One thing I would suggest, Blahblahbal: during the development process, comment out the global mod settings, like the name of the gamesave. The reason is that it's extremely hard to review all the levels of an unfinished mod if you have to unlock them.
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    Post by blahblahbal Tue Feb 23, 2010 8:08 pm

    Okay. And yes, Furnardan, it has to be in MIDI format, and might you be able to mediafire it? I wasn't able to get it from esnips.

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