I have no pics because I'm not that far yet, and I have to figure-out how to get the SRB2 doom builder to work on my new vista computer, since the previous computer I worked on is no longer around for me. I'll post pics as soon as I am able to.
Basically, a set of levels following a plot about Eggman invading a random city. Sonic and the team will go through varying sectors of this city as they track-down Eggman and stop his madness!
I'm trying to find as many gimmicks and develop as many gimmicks as possible for these levels that will set them apart from any other generic level. The levels will be generally straight forward in the sense that there will be one direct route to go, but there will be alternate areas/special locations that only specific characters can reach. I plan to make the levels not only fast to run through, but filled with flavor for the eye, such as reaching a dead-end only to be bounced across the map to another location, running from enemies into a building, only to have the character bounce from wall to wall till they reach the top of the skyscraper((If only I could shift gravity sideways, oh well)), then leaping off into a different sector, running across a long bridge, then turning around and speeding across it upsidedown((which I have figured-out the plans for all these)). Gimmicks and stuff that keeps the player in a rush.
You know what I would love to add, yet I have no clue how? A grading system for the levels! Just think how much replay value a level could hive if you got graded for it? Such as, getting a bronze, silver or gold? Too bad I don't know this system's coding... I don't even know how possible that is, but I'd figure it wouldn't be beyond doable.
If anyone has any crazy ideas for a city run-through, please let me know! ^^
Basically, a set of levels following a plot about Eggman invading a random city. Sonic and the team will go through varying sectors of this city as they track-down Eggman and stop his madness!
I'm trying to find as many gimmicks and develop as many gimmicks as possible for these levels that will set them apart from any other generic level. The levels will be generally straight forward in the sense that there will be one direct route to go, but there will be alternate areas/special locations that only specific characters can reach. I plan to make the levels not only fast to run through, but filled with flavor for the eye, such as reaching a dead-end only to be bounced across the map to another location, running from enemies into a building, only to have the character bounce from wall to wall till they reach the top of the skyscraper((If only I could shift gravity sideways, oh well)), then leaping off into a different sector, running across a long bridge, then turning around and speeding across it upsidedown((which I have figured-out the plans for all these)). Gimmicks and stuff that keeps the player in a rush.
You know what I would love to add, yet I have no clue how? A grading system for the levels! Just think how much replay value a level could hive if you got graded for it? Such as, getting a bronze, silver or gold? Too bad I don't know this system's coding... I don't even know how possible that is, but I'd figure it wouldn't be beyond doable.
If anyone has any crazy ideas for a city run-through, please let me know! ^^