by Fawfulfan Mon Aug 02, 2010 4:30 pm
This is an improvement over your past work, but it still suffers from crippling flaws. I haven't tried every level yet, but here are my thoughts on what I've tried so far:
Buzzards Bay Zone 1: It's too flat, plain, and uninteresting. GFZ textures are out of fashion. Don't use the GFZ rock textures, period. And some areas are inexplicably rectangular, despite the fact that this is supposed to be outdoors. Nevertheless, I think this is actually the best level that I've seen in this pack.
Buzzards Bay Zone 2: Now we have flat and plain interspersed with cramped and needlessly vertical. Here's a way of thinking about it: Nothing should significantly disrupt the speed and flow of the level, unless it's a really interesting and complicated gimmick, and even then it depends. You're constantly forcing the player to stop and turn and make precision jumps. That is just never good.
Buzzards Bay Zone 3: Oh look, an Eggman battle! Without any originality or fun! When you make a boss battle, that doesn't give you a free pass for making an empty room. Just like in any level, you have to decorate boss levels and add challenges within the level itself. The boss alone is never that interesting.
Slime Headquarters: This is the worst level so far, I'm afraid to say. Most of it is horribly cramped and filled with way too many enemies. The scenery is sparse, ugly, and doesn't make a lot of sense. The Sunken Plant music is inappropriate for the theme. The concealed death pit at the bottom of the conveyor belt stairs is appallingly cheap. The layout is confusing, and I often found myself going in circles. There's virtually nothing about this level worth saving; I'd recommend you scrap it entirely.
I haven't try any of the levels after this yet. My only other question is why there are TWO zones named Buzzards Bay. It's confusing as hell.
Don't be discouraged. You have learned a fair amount since you started making levels. But you really need to get a better understanding of fundamental level design, as it is pretty weak in all your creations. Also, I see fairly nice ideas for level themes, but subpar implementation and a distinct lack of scenery or gimmicks. All your levels seem like barebone skeletons. I'd recommend two things. First, spend way more time on your levels, because they feel distinctly rushed. Second, play through your levels carefully, and replace any parts that you are uncomfortable with (because if you are annoyed by or unsure of some aspect of your levels, I guarantee you everyone else will be too.)