I'm announcing a new Surprise Challenge when you least expect it: a couple of days after the last one!
Anyway, here's the new challenge: you have until Thursday the 28th to engineer a character WAD assembled from pre-existing sprites. You MUST provide credit to the author of the sprites, at least in your submission topic, and preferably also added into the code lines of your MAINCFG or OBJCTCFG lump. If the author of the sprites would prefer to be alerted to your project, you must do that too.
Making a fully functional sprite rip isn't that hard...it can be done in as little as two hours (I know that from experience). What's MUCH harder is making a fully functional sprite rip that fits into the SRB2 style. This is almost impossible, because unless you use sprites from SRB2 (which tends to end up unoriginal even as far as sprite rips go), you're going to be using sprites from a game that is quite unlike SRB2. Thus, the sprite rip that plays best, is the cleverest addition, and, most important, fits best into SRB2.
General Rules:
You are allowed to submit as many entries as you want, but I'd recommend just getting one out before you think about others. You should post it in my 4shared folder: http://www.4shared.com/dir/10413229/b0f6da0f/sharing.html
REMEMBER! Don't just upload it in the moment you arrive at the site. Upload it to the directory My 4shared/SRB2 2.0/Characters.
Then, create a topic in the Surprise Challenges forum under the name "Challenge Submission--(name of character)"
Next Thursday, we will all vote on the submissions. We've extended it a week due to a lack of entries.
Good luck!
Anyway, here's the new challenge: you have until Thursday the 28th to engineer a character WAD assembled from pre-existing sprites. You MUST provide credit to the author of the sprites, at least in your submission topic, and preferably also added into the code lines of your MAINCFG or OBJCTCFG lump. If the author of the sprites would prefer to be alerted to your project, you must do that too.
Making a fully functional sprite rip isn't that hard...it can be done in as little as two hours (I know that from experience). What's MUCH harder is making a fully functional sprite rip that fits into the SRB2 style. This is almost impossible, because unless you use sprites from SRB2 (which tends to end up unoriginal even as far as sprite rips go), you're going to be using sprites from a game that is quite unlike SRB2. Thus, the sprite rip that plays best, is the cleverest addition, and, most important, fits best into SRB2.
General Rules:
You are allowed to submit as many entries as you want, but I'd recommend just getting one out before you think about others. You should post it in my 4shared folder: http://www.4shared.com/dir/10413229/b0f6da0f/sharing.html
REMEMBER! Don't just upload it in the moment you arrive at the site. Upload it to the directory My 4shared/SRB2 2.0/Characters.
Then, create a topic in the Surprise Challenges forum under the name "Challenge Submission--(name of character)"
Next Thursday, we will all vote on the submissions. We've extended it a week due to a lack of entries.
Good luck!
Last edited by Fawfulfan on Mon Aug 09, 2010 2:46 pm; edited 3 times in total